An indie studio of three. We ship our own polished games, back solo devs, and buy proven titles outright. No shovelware, no rugpulls. Every dollar that flows through the studio gets reinvested into worlds, ours, or someone else's.
We design and ship our own Roblox titles. Small team, long polish cycles, one game at a time.
We buy proven games from solo devs, fair valuation, fast close, the original creator keeps a royalty.
We co-invest in promising solo devs: dev funding, ops support, marketing, in exchange for revenue share.
We don't take fees out, we put them back in. Every creator fee from $BLOX and every dollar earned by our games loops straight into the next acquisition. The catalog grows, fees grow, the treasury grows, devs get paid. Repeat.
Robux spent in our titles, plus on-chain fees from $BLOX trades, hit the treasury daily.
100% of creator fees route back: dev grants, marketing, infra, talent, and fresh acquisitions.
Solo devs sell us proven games or take a check to ship their next one, on terms they keep.
More games, more fees, bigger treasury, bigger checks for the next solo dev. The loop tightens.
Fair launch on pump.fun. No private round, no insider allocation. The token funds the catalog: creator fees from every trade route back into the treasury, used to acquire new games and pay studio salaries on-chain.
We don't chase trends. Every level, every prop, every line of Lua gets reviewed twice before it ships. Our goal is to make games people remember a year from now, not a week.

A round-based hide-and-seek thriller on Roblox. One Killer, the rest survive, find keys, dodge traps, escape before the timer runs out. Free to play.
Play on Roblox